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Originally Posted by Simon
Thanks. It's good to have your opinion on these. I found them nice challenges and they didn't randomly fail the section for me, I wouldn't have considered them.
It's probably good then to cut the yellows from level 1, and to cut either single cluster of yellows from level 3. With the overall reasoning: It's okay to have people remember the section from playing and failing 1-2 times, but It's bad to have finnicky design when you can't backtrack.
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Happy to be helpful.
Yes, that sounds good. Try it out, and we can both test it out to see how it feels.
Quote:
Originally Posted by Simon
All right, I'll focus then on documenting the changes for patch 1 (both for webpage, for GOG, and for players), writing release notes, and eventually playing through the entire 1.3 + patch 1.
On the worry that a second patch gets ignored: I have a similar worry with the 1.0/1.2 goodies; It feels like patch 1 is the single opportunity to get important stuff in. The answer to this is good politics, thanks for the well-formulated proposal where we explain that there will be more patching in a few months.
-- Simon
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Alright!
I don't think extensive notes are necessary, and only the levels we're adjusting will need testing before we send it to GOG (they probably have their own internal testing anyway?), but I appreciate that you want to be thorough. Still, I'm anxious to get this out as soon as possible.
I think as long as we're upfront about there being these other issues we want to fix, there's no reason for them to say no to a second patch to come in a few months. Ultimately, the GOG people want to work with us to create a good experience (they did say yes to a first patch, after all), so I don't think there will be any difficult politics or anything, provided we're upfront about our situation.
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Last edited by Love & Thunder; Jul 21, 2021 at 05:30 PM.
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