Just hopping in to point out that I'm in favor of restoring the intended behavior for gems earning extra lives. Or at least default to this behavior when a level script doesn't touch gem objects to do anything else (like in HH18).
I believe very few kiddo's cared about lives in the original campaign. There were so many anyway and the difficulty is laughable beyond (some of the) bosses and maybe Diamondus due to the bees.
Many older custom levels that have gems more or less keep their rarity in mind.
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