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Originally Posted by Violet CLM
I think it was simply easier to convince the game to go to the splash screen instead of the root menu directly
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It's not spelled out in the post but from context I suspect the splash screen in question is the loading one that shows up before the actual game window does.
Quote:
Originally Posted by Violet CLM
But even so, what would be the point?
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It's toolchain integration. Allows for reliable live error highlighting from a text editor.
Obviously regularly running an instance of JJ2+ to check code for errors should sound like overkill. I thought about this at one point and came to conclusion that ideally plus.dll would expose a public DLL function that allows third-party tools to instantiate an AngelScript engine identical to the one used by the game, but that is likely more effort for very niche use cases.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement.
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