jjSendPacket UDP option
If i remember correctly, the jjSendPacket only sends TCP packets which are slow but sometimes a faster version that uses UDP packets might be more useful in situations where you'd want your code to stream something fast such as positions or even dynamic events without making them look choppy/laggy,
I felt like i wanted to post this suggestion here as well for a better organization
Quote:
jjSendPacket(jjSTREAM &in packet, int toClientID = 0, uint toScriptModuleID = jjScriptModuleID, bool sendAsUDP = false)
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I already suggested it to Violet long ago but i'm not sure if it was taken into account or not, as i was informed nobody was asking for this yet
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