hi all
.
i would like to talk with you all, about the gamemode coop
..and it is me very important, to see how you think about this
.
you sure also noticed that in the plus version:
Dec 2022 (5.10)
the 1Ups(the extra lives) in "online cooperative servers" no longer can exists.
https://docs.jj2.plus/#lc1222
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" In SP/Coop servers, the lives system has been removed entirely. You can die any number of times and you will not get a game over or suffer any other consequence. 1up pickups are replaced with carrots if the server is running 5.10 or above. "
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That is exactly, what I would like to discuss
.
//to the full story:
i had in mind to improve the jazz2 original levels
for example: Medivo2 have a Bonus Marked (coin warp)
= 10x coins for RF powerUP
i think this is not very good, i think RF powerup should cost 50x coins or maybe 100x coins
so i started to improve the Medivo levels, and improved them a lot,
(it also was me very importand to keep the original style of the levels)
I spent a lot of time, to improving them.
, i also had in mind to build a plus script to slove the (extra live problem)
in coop/sp at the beginning you start with 3x lives, if your rabbit dies, then it cost you one of your lives ( -1 lives)
if it goes unter 0 lives, you sure know, ( this always was a problem.. )
so i had in mind to build a plus script to finaly fix that.
my idea was the players also can give a 1UP (extra live) to a other player while pressing [key=0]
i once was in a jazz2 online server they had a mutator running to shoot with food(pizza) instead of bullets, so my idea was to build such a script that players also can give other players one of there 1UPs (extra lives)
.
the thing is, i was using on this computer a older plus version,
and then i wanted to update it, because i needed the new function "/difficulty hard"
you sure know, if you do the gametyp to hard then it chainge some things:
for example: the Helmuts will JUMP to you, if you are in range!
i always liked that idea, when i started with jazz2
so it was me very importand that at the level begin it detect the gametyp first.
and if its normaly then it chainge it to hard with the command /difficulty hard
and then it /r restart it,
i sloved it with a trigger system, that detect at the level begin, what for a gametyp we are using
at the beginning i made that a trigger that turns on, and "one trigger scenery is on hard" the other on normaly, so i can detect what for a gametyp is in use,
so i was working on this script for a while,
when i was finish with the script after some hours...
and played it, i first thought the script had an bug, so i was searching and searching whats wrong with it?
because i didnt saw the number of lives (in coop left side down) for example "(lori head) x3"
and then i also later noticed that if, the gamemode is set to coop, all 1UPs become carrots ?
I didn't like it.
when i made the gamemode to battle, then the 1UPs was 1UPs
and when i set it back to singleplayer or coop, then all 1UPs become carrots :?
i still remember how much fun it was, to search for the 1UPs
to completly remove them, i think this is not good.
I think you should keep the original ,as the game was originally planned
to search for the 1Ups was always importand,
and an important part of how this gamemode worked
now play cooperative in online servers, its just completly different that bevore
i think to remove the 1UPs , i think this is not right, we should keep the original
so that players who didn't make it can also be eliminated
i think: it must be a challenge!!
i dont know how i should say it, i dont like the idea to remove the 1UPs to carrots
it also has the effect of
that the jazz2 levels looks different in some places
i dont like it
.
but anyway
later i also tryed if i can spawn the 1UPs
so my idea was: to build a script that spawn the 1Ups later, on the right places
I have tried it
but to my surprise: the spawned 1Ups are now also carrots?
.
newObject.setObject(Id: 88, Name: 1up , EventID: OBJECT:: ONEUP);
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it now spawn carrots ? instead of the 1Ups
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i think, this is not very good..
so i
not even can build a script to bring the 1ups back?
.
i dunno,
do you also think, we should keep the original ,and how it worked
if all 1UPs (extralives) get chainged to carrots
its just completly different than bevore, also the original levels looks on some place different
i think we should bring the 1Ups back
i also think, it must be challenge
so that the players play more carefully
i also think if a player who didn't make it should be also eliminated
and other player could give other players 1UPs (extra lives) and drop them near him to restore him
...:: i had in mind to build this in a script ::...
but if now all 1UPs get chainged to carrots? then im just dunno
i not even can spawn 1Ups anymore in "online coop servers"..
so i not even can build a script to restore the 1ups
.
how do you all think about this?