Individual tiles and sprites within individual tilesets and levels may be 32-bit. This means that they don't depend on the current level (or tileset)'s 256-color palette, and that they may use an alpha channel.
They are rendered in a 16-bit window.
The example level has many examples of 32-bit graphics and lots of text explaining which ones are 8-bit (the ones that turn red) and which ones are 32-bit (the ones that don't) and why.
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