hi its me again!!
this time i would like to talk about the "coins", i think it have nothing to do with the 1ups, but i think this discussion also will fit here, because we also talk here about the plus update from 2022 - v5.10
that change the coop(online) gameplay a lot
now its is completly different than bevore
.
Dec 2022: Cooperative (5.10)
https://docs.jj2.plus/#lc1222
.
last time i was playing online with friends, Burrowsville.j2l .., its a great work!!
and of course we had fun to play it!!
but when we was playing it, with the time...i saw, if a other player collect a
coin
then
all players have that coin :?
.
for example: if player9 collect 1x coin,
then everyplayer in the server = become that coin.
=
i think this is not very good..
for example: if you want to play survivor/groundforce, the old way, then its now a problem to use the coop gamemode,
because of the coin system at the beginning, or inside of the level a second coin system
.
when i first saw it, i thought thats a plus script/mutator that is running,
and i was thinking, thats a good idea, to take all the coins together!! and i like it a bit.
but when i was searching for the mutator
then i found it out by my self,
its
not a mutator that is running here..
it was builded into the plus update, from 2022!
if you now host online in coop/sp modus,
for example:
if player9 collect 1x coin
then all players in your server become that coin!
.
i think this is not very good..., and there is no way to disable it, right?
i think, to put all coins together, the idea from it, its good
but if there is no way to disable it, then its not very good.....
because if you want to use Coop for a Custom Gamemode like survivor/groundforce (such a custom gamemode i mean)
you sure all remember,
how we played survivor/groundforce (the old way)
in coop gamemode this would be now a problem, because of the coin* system
it would break such levels.., where the coin at the beginning, or in some survivor/groundfoce levels inside a second coin system, to do the laser attack later..
if now everyplayer get the coins, this would break the level functionality (from those levels)
Quote:
Dec 2022: Cooperative (5.10)
https://docs.jj2.plus/#lc1222
In Cooperative games, any player collecting a coin will now result in every player collecting that coin, even clients who are spectating or who haven't joined yet. This should allow all players to beat levels where progress is locked behind mandatory coin warps. Client-side change.
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if this would be inside of a mutator, then i think, it would be good.
but if its inside of the plus from 2022 v5.10
see
https://docs.jj2.plus/#lc1222
..and there is
no way to disable it, if you dont like it.
..or if you would like it more to play coop online (the old way) and how it was original
this plusupdate make coop(online) completly different than bevore.
.
i really would preffer it more, to put this "coin thing" into a script/mutator, instead of a main function from plus
that auto turns on when the gamemode sets to coop/sp, and there is no way to disable it.
=
bad for people that would like to build custom gamemodes, based on the coop modus now