hi,
it was for me absolutly unexpected, to see any answer
thanks so much!! for your reply message!! and then it did came so fast.
thanks for the message!! : )
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Quote:
Originally Posted by Violet CLM
.... Ground Force was traditionally played in Treasure Hunt, not Cooperative, and nowadays is played in LRS. .....
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of course your right!! we played survivor/groundforce always in the gamemode "Treasure Hunt"
what i told bevore, i only used this groundforce thing, to make a example
.
the thing is: i cant like the idea, that coop(online) works now completly different than bevore.
if it would be inside of a mutator, then i think it would be a good idea
and i also think, such a huge change that make the gamemode completly different than bevore, should have the place inside of a script/mutator, and not inside of a new plus update (see plus update from 2022 - v5.10) and later, noone can disable it. so if there are people, that would like to build a script with the 1ups or coins, and have no way to disable it, thats really bad.
i cant deny that.
.. and its not very good..
.
how about if we add such things like the
all 1UP = to carrots, and all together coin storage, how about if we add this into a script/mutator?
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Quote:
Originally Posted by Violet CLM
..... Making coin warps stop working for every player in every level in every cooperative server, unless they run a mutator nobody will know about, would be terrible. ....
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=
i also can say about it, your right with it!!, it really would be bad
if the people later, dont know about that mutator, and so the most people will not use it
but i really would preffer to have such things like the (
all 1UP = to carrots, and
all together coin storage, ) into a script/mutator
.
last time i had become a great idea:
how about if we add to plus.ini
on [Server] <- a few new Lines
that auto turns on a mutator when a specific gamemode get hosted
Code:
plus.ini
[Server]
..
AntiRadarSpectateHealth=False
AllowWalljump=True
CoopDefaultMutator = cooperativefix.mut
BattleDefaultMutator = ..............mut
TreasureDefaultMutator = ..............mut
CTFDefaultMutator = ..............mut
GroundForceDefaultMutator = gfv.mut
TestDefaultMutator = ............mut
..
..
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anyway, i really would like that idea
so we also could use this for any other gamemodes
later it would works like this:
so if someone host a own server
and if he have in his plus.ini
a line like:
CoopDefaultMutator = cooperativefix.mut
and if he select later (inside of the game)
/gamemode coop
or in the "server setup menu", if he select here coop
then it always take the "default script", that he can find inside of plus.ini
.
i really would like that idea a lot. to give the people more freedom back
and to work on there own cooperativefix, and maybe for othergamemodes, this would be usefull
to give the people here more freedom here
im absolutly sure, the one or other also would like it to build a fix for a gamemode
.
.
then the other thing:
you told me:
Quote:
Originally Posted by Violet CLM
..... Just write a mutator that turns off coin syncing.
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i would like to ask:
could this be also possible to bring 1ups back?
now back to the coins: im sorry, i was reading today the plus angelscript readme,
i didnt found anything, that helped me,
i have no idea how to "turn of coin syncing", and i want to ask:
would this be a lot of work? to write such a script mutator?
.
to bring back the Slide function, here it was only a short edit
for example:
Code:
setSlopeSticky(true);
setSlopeSticky(false);
to "turn of coin syncing" would this be so easy too?, if yes, would you be able to create a little code example, and maybe you would like to share it with the community, would be interresting.
how to turn off coin syncing ?
p.s: and i still hope this thread dont get closed to fast... i think it need more time, for the other people to find it, with the time, so that this discussion reach everone from the jazz2 community