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Overtime Score Limit Configurability
Regarding the configurability of the overtime score limit for battle, etc. the current draft is that this setting can be controlled both via the Server plus.ini file, e.g.
[Server]
OvertimeScoreLimit=3
OR with a remote admin command /otslimit {number between 0-255}, which will be used to calculate the score limit when overtime kicks in (and it won't exceed the current maxscore), e.g.
/otslimit 1
Setting the value to 0 will disable this functionality altogether, i.e. the game will function as before regarding overtime in teambattle/battle-based modes, meaning that the game ends only when either the timer runs out or a team/player reaches the maxscore limit. However, there is a new alert added to clarify this when overtime kicks in.
Also, in battle modes the blue color will remain for the score limit when in overtime even if the feature is disabled, to avoid messing with backward-compatibility, etc. Thoughts so far?
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Find It Out
SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/
MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021
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