Thread: 6.4 flag symbol
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Violet CLM

JCF Éminence Grise

Joined: Mar 2001

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Dec 9, 2025, 12:59 AM
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Originally Posted by FawFul View Post
Perhaps the icon could be a little bit more refined, sharper around each edge, overlapping like the A symbol and with sharper indents, maybe less indents total.
Cog icons overwhelmingly have eight indents, but six does show up occasionally I guess. I can give this a try--it's difficult to get that much detail into an 11x12 pixel sprite--but I also invite other people to draw their own suggestions (and maybe try them ingame by replacing... I think it should be jjAnimFrames[jjAnimations[jjAnimSets[ANIM::PLUS_PLAYERSTATEICONS]] + 6])

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Also maybe move the green icon further left so there's always room for the flag symbol and the icons always align vertically?
The trouble here is that there's no requirement that flag-like icons be a constant width. Mutators can give different players icons that are totally different sizes. So for the admin icons to be at a constant horizontal position, they'd need to be to the right of the flag-like icons somewhere.
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About the chatlogging. On second thought, this is probably not interesting because it says who captures the flag, who loses the flag and who scores. So forget about this.
I think it would be very easy to add a constant * to players' names in the chatlog if they have any such icon, it's just a matter of figuring out whether that would be helpful. Maybe in Jailbreak? Truly I don't use the chatlog much.

Quote:
Originally Posted by Superjazz View Post
When using h.mut to teamchat flagholder's health automatically, there is a roughly a 50% chance that the flag icon is not displayed in the chat when a player captures the flag, but I haven't identified any clear pattern to this. It could be also an issue in h.mut itself, so I'm not sure if it's directly or indirectly related, so just an observation.
This is how h.mut has always worked I'm afraid, it depends on which packet the client receives first: "you are carrying the flag object" or "you should have a flag icon next to your name."

Probably a more sensible version of h.mut would have the server send all the messages, instead of letting the clients do it--clients make mistakes! This would also fix the issue where a client thinks they get a carrot but actually they don't, so they send a lot of different health numbers (e.g. 2, 3, 2) in quick succession. The server would send custom packets via jjSTREAM and then players could mock up pretend team-chat lines using jjAlert.

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What if the cog-icon was white? Or would that make it look like a "daisy"?
Like, all white with no shading? That would be a departure from the general font art style...
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