Quote:
Originally Posted by FawFul
Perhaps the icon could be a little bit more refined, sharper around each edge, overlapping like the A symbol and with sharper indents, maybe less indents total.
|
Cog icons overwhelmingly have eight indents, but six does show up occasionally I guess. I can give this a try--it's difficult to get that much detail into an 11x12 pixel sprite--but I also invite other people to draw their own suggestions (and maybe try them ingame by replacing... I think it should be jjAnimFrames[jjAnimations[jjAnimSets[ANIM::PLUS_PLAYERSTATEICONS]] + 6])
Quote:
|
Also maybe move the green icon further left so there's always room for the flag symbol and the icons always align vertically?
|
The trouble here is that there's no requirement that flag-like icons be a constant width. Mutators can give different players icons that are totally different sizes. So for the admin icons to be at a constant horizontal position, they'd need to be to the right of the flag-like icons somewhere.
Quote:
|
About the chatlogging. On second thought, this is probably not interesting because it says who captures the flag, who loses the flag and who scores. So forget about this.
|
I think it would be very easy to add a constant * to players' names in the chatlog if they have any such icon, it's just a matter of figuring out whether that would be helpful. Maybe in Jailbreak? Truly I don't use the chatlog much.
Quote:
Originally Posted by Superjazz
When using h.mut to teamchat flagholder's health automatically, there is a roughly a 50% chance that the flag icon is not displayed in the chat when a player captures the flag, but I haven't identified any clear pattern to this. It could be also an issue in h.mut itself, so I'm not sure if it's directly or indirectly related, so just an observation.
|
This is how h.mut has always worked I'm afraid, it depends on which packet the client receives first: "you are carrying the flag object" or "you should have a flag icon next to your name."
Probably a more sensible version of h.mut would have the server send all the messages, instead of letting the clients do it--clients make mistakes! This would also fix the issue where a client thinks they get a carrot but actually they don't, so they send a lot of different health numbers (e.g. 2, 3, 2) in quick succession. The server would send custom packets via jjSTREAM and then players could mock up pretend team-chat lines using jjAlert.
Quote:
|
What if the cog-icon was white? Or would that make it look like a "daisy"?
|
Like, all white with no shading? That would be a departure from the general font art style...
__________________
|