Quote:
Originally Posted by Violet CLM
I truly don't think I understand what you're saying here, especially the "cutoff point" thing. The cog sprites are 11 pixels tall and each line in the player list is 10 pixels tall, so yes, they will overlap ever so slightly, but the top and bottom rows of pixels are the same. Meanwhile, the 'A' sprite is 12 pixels tall so it overlaps even more.
Did I forget to mention that experiment in the thread? Sorry, my bad. Yes, this was in response to people wanting the gamemode icon to be as close to the name as possible. The numbers were still getting in the way, and it didn't seem like they were actually useful in any case other than when you wanted to whisper/kick/mute/etc. someone. Looking at player numbers doesn't tell you how many people are in the server, because they don't shift backwards if someone leaves, you could have player 2 and player 10 and no numbers in-between.
https://www.jazz2online.com/jcf/showthread.php?t=20822
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I think most text based characters have the dark outline underneath, and the cog is smaller / doesn't have it which makes it seem like the cog icons are more glued together?
About the player numbers, this is why I said it's a rough idea, as in an indication.
Also something completely new i've always found confusing. But what does "baud" mean. Are those the packet amounts? if so would it make more sense to call them "packets" instead of "baud"?
Last edited by FawFul; Dec 13, 2025 at 01:11 PM.
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