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FawFul

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Joined: Jun 2007

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Mar 14, 2026, 05:11 AM
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Some feedback on 6.6b, except for game version symbols. I hope someone else is willing to take the time to test that

1. The dynamic spacing for the maximum amount (scores moving, ?1 at most) looks good. However for short names the dynamic spacing goes wider than ?0. I suggest reverting that and making the treshold between ?0 and ?1. I don't think anyone likes wider than 6.3 names where it feels like there is gaps inbetween, also it's wider than chat messages. I think this "lower than ?0" also applies to the score numbers too. Double decimal scores feel more spaced out for no particulair reason.

2. Ping/ms needs to be a tad further to the right to not clip or attach to the scores, as happens with more than 4 digits.

3. I actually agree with MS that it's better to hide IP's completely in-game. And it's different from how I filled in the poll. Initially I thought like why not. People can grab the IPs anyway, but I think MS makes a good point that it's easier to leak IPs through streams, screenshots while it's visible from the scoreboard menu where the user goal is to find other information. I can see scenario's where a host showcases a level and shares a screenshot with IPs in jcs-and-modding. I've also only very recently found out there is a "streaming" option in the first place, which I think is disabled by default. The naming also feels ambigious as to what it means, where the first thought goes to streaming your game, not about hiding. (the naming is not indicative of what it's trying to accomplish). And to play devils advocate: You never actually need IPs of players when in-game. While they are in the server you can use the /ban <playernumber> which is sufficient, when they are outside the game the IPlog is required regardless, and lastly banning a IP range is usually a more serious matter of repeated offenses where diving into the IPlog is also required to see how the dynamic ip of an offender works. So I think there is no scenario where showing the IP while the person is still in-game is ever necessary. If it's not ever necessary and there is a risk leaking information, then it shouldn't be there. Not trusting servers is beside the argument, this is about joining people you do trust but they somehow mess up and end up sharing your IP.

4. While spectating, the name shifts ever so slightly to the right and misaligns with the scorenames. Tested while having a double digit player ID. Probably a bug?

5. I think the - - symbols for spectating is a good idea in isolation, but I'm not a fan of having both designs at the same time. Similar to the now removed feature of only showing playerIDs when using a /kick or /ban command. I don't think it's good design to alter the scoreboard in so many different ways. The core design philosophy has always been simple: press f9 once and it shows you the most important information, press f9 again shows to show more things. The core design of that should never change in my opinion. My point is: make a choice, either fully - - or nothing. I don't gravitate strongly towards either design.