See, this is why I think that whoever invented dynamically allocated IPs should be shot.   
JJ2 bans by IP.  By default (i.e. if the admin gives the ban command in-game), it'll only ban that ONE IP... meaning that disconnecting and reconnecting to the 'net should get you back in if you're under a dynamically allocated IP system.  However, if they go a step further and manually edit the banlist file, they can ban big ol' blocks of IPs.  Then you might run into a problem.
		  
		
		
		
		
		
		
			
		
		
		
		
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