The reason why making CTF levels is pointless and why you're all bad players.
I just figured something out. Almost none of you seem to be good CTF players. When you think of what makes a skilled CTF player, one of the first things that comes to your mind is most likely playing often. Another common thing that you may come up with is knowing the levels. This is all true. Now think to yourself, can you be a good player if you limit yourself to one level? Can you be skilled if you do not know anything about any levels besides a single one that you constantly play every day and night? The answer is no. You will only be a good player in the level you limit yourself to. Ultimately, you will not be a good CTF player.
The sad thing is, a lot of you do just that: you isolate yourselves from almost all CTF levels and stick to a single one, specifically Diamondus Warzone. Every single time I have done a CTF duel (either one on one or two on two), besides a few rare occasions when I was testing one of my levels, the game has been played in DW. There is no use at all for any CTF level made from 1998 to this date besides for casual playing. All the serous playing is done in DW. I am sick of this.
As a level maker, I take this as an insult. As a player, I don't know what to take this as; it just seems to make the game less interesting. I have spent a large amount of time pouring my ideas and time into making good CTF levels, and I just learned that I wasted it all. This is why I am giving up making Capture the Flag levels for jazz2 for a while. I probably will make them again some day, but I don't know when that is, because I really don't think making a level is worth it right now. I'll still be making levels, but they won't be the CTF ones I am good at making, and they definitely won't be released on J2O.
I don't care if you want me to continue making CTF levels, because I know that almost none of you will do more than glance at them on one of the rare occasions I host a server. You are welcome to try convincing me that I am wrong about all this though.
Don't think I will make battle levels either. Even though the battle level world isn't plagued by this problem, I never really liked that gametype. I'm not going to make this rant any longer though.
I have wasted my time long enough.
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