Well the idea is that there wouldn't be very many new frames of animation that I'd have to make. Say for example if I want to make Jazz playable in Hunter Hunted, it is already a side scrolling game, and Jazz already shoots enemies. Almost all of his original animations could be left intact, I would just add a few frames that he'd need, and while I'm a rookie animator, I'm a talented cartoon artist. As for copyright laws, I don't know. What about other models I've seen for Unreal Tournament or Quake 3? I've seen Sonic, Snoopy, Homer Simpson, Mr. Burns, Bender - I don't know if they had to deal with copyright laws, but those models are readily available for downloading.
And if copyright laws are a problem, I could always keep the characters to myself, though it would be more worth my hard work if I spread it around. And if someone did make a believable Jazz model for an online FPS, like I said, maybe someone would recognise him, or chat to you and ask "What a cool character. Who is that rabbit?"
But I still want to learn about it. I think it's quite an unrealistic challenge at this point.
|