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Nadine

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Joined: Dec 2001

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Apr 7, 2002, 04:20 PM
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Well, I'll worry about animating and I'll need to meet someone at my college who can hack, become friends, and he or she can help me with this project. Otherwise, it's just a cool idea that will never happen. I sure can't hack! Or program anything. As for skins or actual models for FPS, I don't know how to make them, and I think an actual model is better than a skin. If I'm correct, a skin is just like a costume, but the body shape and size would be whatever the character of Unreal Tournament already is. So, the result isn't as good. But that's beyond what I know.

For Duke Nukem 3D, I want to get all the frames of animation from Jazz Jackrabbit 1 from the 3D bonus levels. Ofcourse, I have to do more frames. But there's also the part when you finish the bonus level or quit it, and the camera spins around Jazz. So I can use those frames to help me animate Jazz from all angles. Thankfully, I've chosen Duke Nukem3D as the game to modify because it does still use flat sprites. I'll have to completely learn 3D Studio Max or something to make a model for the newer 3D games. I'll get to that some point in college, but I'm not taking on that on my own. Atleast not yet. Duke 3D may be more managable.

But I just thought of these ideas because I think it's easier than making an actual fan game. I mean, take "Jazz Ski Rabbit" for example (thanks for that Defalcon). The Jazz is taken from JJ2, he just added sticks and skis to him. When he wiped out, he added more animations, but again used it from the game as a foundation. That's what I mean, but putting Jazz in an existing game instead of my own. I have to start small, but it even seems big since I don't know how to hack, and I'll probably need photoshop or some other program to help match my frames with the existing ones and make it all work as one finished thing.

It'll be fun to do, but very very hard.