Unknown Rabbit: I know it's nice to reply in itty bitty little bits, but it makes the post very long and IMHO makes it hard to grasp the full message of the post. (ie... it seems rather silly to answer my intial questions when I answer them later the same way) However, we are here to discuss test levels, not discussion, so I'll reply in my own way and leave you to yours. :)
Anyhow, I stand corrected in light of your quote about test levels being relevant to single player play. I had not considered this, but this does not really affect my argument as a whole: I come to the internet to play multiplayer levels. If I want to improve my single player skills, why am playing multiplayer in the first place? I am not sure if there is an easy way to specifically download "test levels" but it might be a good idea.
You mentioned briefly that people do play test levels. I do as well, because often they are the only thing being hosted. On the off chance that I am correct and most everyone does not like playing test levels, they would *still* be created and hosted because in general, this is fun to do. The intended point of my above article was to point out that, as fun as it may be to create and host test levels, if the host cares about the clients, he or she will consider the fact that probably the players have come online to play an online mode.
thanks for your time :)
stripe
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