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Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

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May 30, 2002, 01:50 PM
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Place a sucker tube event in layer 4, in an UNMASKED TILE. Then set the X/Y speeds accordingly:

Left: Negative X speed.
Right: Positive X speed.
Up: Negative Y speed.
Down: Positive Y speed.

For diagonals, combine two of these, though I think the speeds have to be both the same, not to mention multiples of 10.

If both X and Y speeds are set to 0, then the player will go down, but very slowly.

"Wait Speed" is how many seconds to wait before sending the player out of the tube. Once you go through a tube with Wait Speed, it will not make you wait again until you go through any other tube, with or without wait speed. "Trig Sample" does nothing.

For effect, you can put some Layer 3 tube tiles over the sucker tube. If you want, the Layer 3 and the actual sucker tube can follow the same path, or the layer 3 can go off somewhere else to confuse the player.


For ceilling springboards, take an ordinary spring (Red, Green or Blue), put it so that a ceilling tile is above it, and set the field "Ceilling" to 1. There.
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