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Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

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Jun 2, 2002, 09:39 PM
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Make an animated tile. The first frame is how the block appears. The second frame is what's there after the block is buttstomped. The third frame is what falls away. Set the anim speed to 0, place it in the level with the "Buttstomp Scenery" event, and test.
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