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How do you make a large level that dosn't give players a headache?
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Trafton AT
JCF Member
Joined: Mar 2002
Posts: 1,712
Jul 4, 2002, 10:35 PM
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11
The art of bottlenecks. Study for a while Battle 1 and how players find themselves there. It's big, but there are some areas where people tend to battle more than others. Use bottlenacks.
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