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How do you make a large level that dosn't give players a headache?
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URJazzCC
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Joined: May 2001
Posts: 97
Jul 4, 2002, 10:38 PM
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12
It's sometimes good to seperate the level into 'areas'. Then you make most of the tunnels and tubes and stuff lead you into these main areas. Thus you can find people fairly easy.
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