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First: About 10 JJ2 players I know live in my city, and most use the same ISP. If one was banned, wouldn't most of the others be, too?
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If someone else using your ISP and IP range was banned, you would be banned as well if your IP was in that range. But, that is only the case for an IP ban, there is also a username ban. If IP addresses overlap we never do IP bans.
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Second: There are several programs that disrupt packets sent to fake an IP address. Couldn't, in theory, a banned person use this to create a new account?
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I'm not sure what you mean by this, but if someone sent packets with a false return address, it will not do anything, especially over a TCP connection.
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Third: Couldn't someone just set up a new account with AOL, NetZero, Juno, and other free ISPs to create more accounts and bypass the ban?
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If someone really wanted, we would just ban the username over and over.
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Fourth: The public library computers operate with IPs that differ in everything except the first number set, and often differ in the second. They very rarely differ in the third number set. Couldn't someone just set up an account at most of the 15 local libraries that would allow them to ignore the IP ban?
Fifth: Same point as #4, but what if someone went to another location and attempted to create a new account on a different computer with a different ISP? Wouldn't it allow them to ignore the ban yet again?
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Ban the username again.
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