List of my concepts
To prevent any 'who thought of what first' conflicts in the future, I'll set up a list of my concepts which worked out right here (which excludes Bird Hunt :P). There have been several cases of this. For example, Coolman and me tought of Warfare, and later Evilmike came up with 'Assination', which was almost exactly the same as Warfare (but looked a bit like Conquest too). Other gamemodes which have been suffering from conflicts like this were Survive, Gladiator and LMS. I should have posted this earlier, then these problems wouldn't have happened, but oh well, Evilmike and me were able to solve our problems. He'll most likely reply to this post sooner or later. To quote him; great minds (ahum) think alike (or something), that probably explains why we both came up of some of the same ideas, not knowing that the other already thought of those too. Oh well, when I come up with some new interesting concepts, I'll update this post.
There are two reasons of doing this little list.
1. People who read this will know how to play these gamemodes, so I will have to explain less in my servers.
2. See intro ("To prevent ....... those too.")
NOTE: This post isn't just ment to claim my copyright/honor, it's more like clearing up any confusion and preventing any further problems. I swear to god that I didn't steal these gamemodes.
Gladiator
There can be up to 8 players, and 1 host. The host must enter his mod-chamber and stomp the first trigger so nobody else will be able to enter. Then all the fighters must enter holes, and the mod closes them with the lower trigger boxes. Then he must stomp the trigger boxes between the trigger boxes he already stomped, and the players will fall into the arenas. Then he must stomp the remaining trigger in the west, which makes sure that all losers fall in prison. The person in the first hole will fight against the person in the second hole, in the 3d vs. in the 4th, 5th vs. 6th and 7th vs. 8th. So there are 4 winners. There are 7 other triggers in a backroom in the mod-chamber, the first four open up the carrots so all the winners can get a carrot to heal themselves. The two after that destroy the walls between the two northern arenas and the two southern arenas, so the winner of 1vs2 will fight vs. the winner of 3vs4, and the winner of 5vs6 will fight vs. the winner of 7vs8. There will be two winners this time. The host must stomp the last trigger in the east which opens up the box in the middle of two the two larger arenas. Both the winners must enter that box to come into a final arena in which they have the last duel; winner of that is the winner of the game. My first level: "Cracco Golden Gladiator".
LMS
There can be up to 8 (or 9) players. Every player picks a hole (each hole will get different ammo). In this gamemode there has to be a host/mod. First the host closes the very first trigger he sees, this makes sure that no other people will be able to enter the host room (unless there's a bug or they're cheating). Then the host closes the holes with triggers (which are on the left beneath each of the holes) when there are people inside it. When all the people are in their holes, the host stomps the second trigger from the left, which opens the prison (so people who die or join the server will fall in the prison instead of the room where they can pick holes). Then he stomps the remaining trigger boxes (which are beneath the holes on the right), so all the people will enter the arena. The host himself can jump in one of the holes himself then too, so he won't miss the fight. It's a free for all match, so the last person in the arena alive (when all the others are slain) wins. Concept invented with Jackass. Our first level: "Cracco Last Man Standing".
Carnage
3 (preferably as much as possible) or more persons on a small high-above-the-ground battle arena, must battle and kill others. If you fall off, you will come in a sucker tube, where you can get new ammo and stuff. If you can get 3 kills as first, the level will swap to another one, and you've won the round. There are so many of these levels so that you can play many rounds. My first Carnage level: "Cracco Frost".
Conquest
There are 2 up to 4 teams. Each team has 2 or more members. The start looks like the 'Gladiator' and 'Survive' gamemodes. The players will come into a room with four holes. Hole one is for TeamW, hole two for TeamN, hole three for TeamS and hole four for TeamE. The mod can close and send people to their castle (every team has a castle), a start position and a home (the mod can choose a team later so he can play too). There are four castles, one in the West, one in the North, one in the South and one in the West. In each castle there is one carrot, some gems (useless), 2 kinds of ammo (+ always freezer for opening the doors, which are springs) and a trone room. Each team must select a king within the players. The teams must try to take over the enemie castles. They can do that by killing the king. If a normal player takes over a castle, he will be called 'general'. If a general dies, the same will happen with if a king dies. So taking over a castle brings you closer to victory, but will also give you a bigger risk to be defeated.
A player who dies will end up in a jail, and he/she can be freed by other players with ice... There are three different ways to play Conquest.
A. When a king dies, his team and his castle belong to the enemie, so the whole team will be forced to work under the command of the person who killed the king.
B. This works best in CTF, preferably with 2 teams. When you kill another king, your team just gets one point, and which team reaches 10 (or another number) first wins.
C. When a king dies, the whole team will be out of the play and the castle will belong to the enemie instead.
Dont forget this.. When there is an odd number of players who want to play Conquest, and nobody wants to be in a team with less members, then the host can stomp a trigger so a warp will appear in the waiting room. The people who enter that warp (the remaining people who're not in teams) are called 'Rebels' then. The rebels are teamless, and don't have a castle either. Their objective is to assinate a king or general. When they do so, that kingdom will belong to the rebel, and all the followers of the ex-king (and the king himself) must work for the rebel, who'll be the next king.
BTW: Rebels can be replaced with Mercenaries, but that is a bit more complicated. Mercenaries can come into play the same way, but a team who can kill the mercenarie will get the mercenarie on his/her side.
One last hint about Conquest: If you play, you should join the server with the intial of the team you want to be in (N, S, E or W), then it's easier for the others to see which side you're on. My first Conquest level: "Cracco Conquer: Take Over!!!".
Survive
It has to be hosted in treasure, so people can't kill eachother. There has to be a host, who can go to the mod room. There he can close all the holes (6 or 12 people can play at the same time here). If all the holes are closed (even if they're not all full, if you keep them open, people can re-enter the arena), the moderator must stomp the trigger which is a little higher than the rest, this wille send all the people to the arena. There can be two rounds in a game if there are 6 players, there can be only one when you are with 12. The second round triggers work the same as the first round triggers. The host himself CAN play, but it's not recommeded. If he wants to play he can use the sucker in the start of the mod room to fall into it (he has coins to return to the mod room later), but then he can't see who lost until he falls himself. There are other ways to make start areas in survive levels, but this is the first way used. The point of the game is to just make sure you don't fall in the warps at the bottom of the level (usually this is water). To win, you must survive yourself and make sure that all your opponents fall in (you can give them a hand with your freezer, TNT and RF). Ofcourse there are plenty of objects (bombs, TNT, etc.) which make it harder to stay on the platforms. To make the gameplay more interesting, you can add things like destruct blocks, and another nice twist to survive levels is to make auto-shooting MCE's (it's hosted in treasure so u cant get killed by them). My first Survive level: "Cracco Lake in the Jungle".
See next post...
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