When I first started playing Jazz2 and making levels, some of my most prized levels would not have ended up in the pack without knowledge like that. "Sandy Shells" (I think that's what I called it), probably wouldn't have ended up in the pack if it weren't for the realization that flipping destructable scenery is not a good idea =)
Oo! Oo! Tomb2! =)
__________________
<table width="100%"><tr><td valign="top"><a href="http://www.jj2.info" title="waaaait" style="font-size: 14pt;font-family: Verdana;text-decoration: none;">penny on the train track</a>
<a href="/junk/tick/tickbot.html">readme</a> - <a href="/junk/tick/quote.html">quotes</a> - <a href="/junk/tick/rsg.html">formats</a> - are you brained? *\o/*</td><td width="1%" align="right">  </td></tr></table>
|