Re: Make a map
Quote:
Originally posted by Matrix
[B]Couldn't you just create a mask of the entire level and save it as your own format?. The program could then read the file into an array and then the bot could place things like to cur pos of each player in the array to so it can then find a path.
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That's essentially what my idea does, creating a mask by testing all blocks.
Neobeo: I barely know ai stuff, I can imagine pathfinding is hard. Easiest would be making an .ai file editor where you can put in paths
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