Quote:
Originally posted by Monolith
The best way to make a bot look as human as possible is to have it learn by watching other human players play. From tracking other players position, velocity, and status, the bot could learn the nature of the level and common paths it can take.
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yea... this is a good idea... *if the level was err... stable (couldn't find a better word* because these days most levels use dectruct, collapse and trigger scenery and so on
so the original player takes one path
but the bot cannot copy that path because by that time the level would have "changed"
so in the end, the bot needs to "think" by itself after all
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