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JCF Éminence Grise

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Jan 31, 2019, 08:20 PM
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That's a neat idea for a mutator!
Quote:
Originally Posted by DennisKainz View Post
I need a way to determine the player's current animation, rather than drawing upon him.
You can't do this yet, because the rabbit animation code is sufficiently complicated that we haven't come up with a good API for messing with it. But you should be able to solve your problem in the short-term by using SPRITE::PLAYER, player.playerID instead of SPRITE::NORMAL, 0.
Quote:
Oh, right! There also is this problem with the RABBIT::Anim where I simply can't find the one corresponding to Jazz grabbing the ledge. I had to use the numeral value, which probably differs between 1.23 and 1.24.
The ledge-climbing animations were removed in 1.24, which is why they don't have a RABBIT::Anim entry (and why Lori doesn't have those animations at all).
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