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Feb 14, 2004, 09:21 AM
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The Post-3.1 Game

(*)This is a continuation from a storyline that appeared in the third person thread, for all who don't know. For a quick recap-

Xion fled to Ragol, and Strato followed him with a team of peeps.

Lem_Gambino got turned to stone by Rspss Fr, but in his last words he pleaded to Lou Narr to help, and destroyed Rspss Fr's stronghold. In the Shadowrealm, Beth plans to save L_G. She gets him out of his cage, and is now hiding outside Rspss Fr's wrecked fortress, but has yet to break the stone spell.

Rspss Fr and his ally Niz the Cyber Lord now must try to get out the moon and shatter Lem_Gambino before he can be saved and resume his risky practice of bending time with magic, and then find a way to get to Strato and help him.

Iso just sunk the continent L_G is on. His motives are unclear, but he just disappeared. Watch it, though. He will probably come back soon.

(*)The rules are-
*No instant death magic
*No saving or loading unless everyone agrees
*No calling in outside forces unless they are not distinctly on your side
*Everything should be written in story form
*No power playing

(*)The skills are-

L_G:
Class: Paladin
Water/Watera/Waterga
Thunder/Thundara/Thundaga
Fire/Fira/Firaga
Blizzard/Blizzara/Blizzaga
Cure/Cura/Curaga
Holy Ragnarok- Strikes with massive sword for Holy-based damage.
Retreat- Returns to dungeon entrance, or to a previously used Inn.
Haste/Hastega
Thunder Beam- Hits all targets in a line.
Hydro Pump- Stops when it hits a target, then hits everything in a small radius.
Super Knucklehead 1- Not yet learned.
Super Knucklehead 2- Requires Super Knucklehead 1 to be learned.
Super Knucklehead 3- Requires Super Knucklehead 2 to be learned.
Super Knucklehead 4- Requires Super Knucklehead 3 to be learned.
Telepathy(R-Ability)- Allows telepathic communication with Allies.
When the Stuff Happened- Causes random Stuff to happen. Can only be used while insane.
Thunderstorm(Overdrive)- Deals massive lighting damage to all enemies.
Blue Storm(Overdrive)- Deals non-elemental damage to all enemies, then heals user for half the damage dealt.

Rspss Fr-
Class: Lieutenant General
*kinetic smash: deals small non-elemental damage
*kinetic blast: deals medium non-elemental damage
*kinetic crush: deals large non-elemental damage
*upset balance: prevents target from moving
*bend light: makes target blind and invisible
*white noise: prevents all people near the caster, including the caster, from casting spells
*disrupt (overdrive): stuns, confuses, berzerks, or blinds all targets near the caster
*tactics- Raises target attack.
*strategy (requires tactics, not yet learned): Raises all friendly targets' attack
*warplan (requires strategy, not yet learned): Raises all friendly targets' attack and defense
*the game of war (overdrive, requires warplan, not yet learned): Raises all friendly targets' attack and defense, and lowers all enemy targets' attack and defense.

Niz-
Class: Cyber Lord
*radio waves: deals mild radiation damage to all nearby targets
*radiation burst: deals small radiation damage to all nearby targets
*microwave: deals medium radiation damage to all nearby targets
*radiation breaker: deals large radiation damage to all targets
*radiation strike (not yet learned, requires radiation breaker): deals extreme radiation damage to one target
*hack: charms an enemy robot
*brain damage: confuses enemy
*mindhack (overdrive): charms enemy non-robot non-main character.
*jamming: mutes target
*raditation treatment (not yet leaned): dispells target
*machine revolt (overdrive, requires hack, not yet learned): charms all robotic, partially robotic or computerized targets nearby

Xion

Illusionist Spells - These spells do damage to every enemy on the field, but at a large amount of MP. Usually averages at about 3 shots in a row.
Stardust - Neutral damage
Star Cross - Holy Damage
Prominence - Fire Damage
Tempest - Electric Damage
Freezeblink - Ice Damage
Wild Tornado - Wind Damage
Deluge - Water Damage
Soil Evidence - Earth Damage

Alchemist Spells
Rasp - Deals MP Damage
Flare - Deals massive dagame to one target for the same amount of MP as Death.
Frog - Changes target into a frog.
Astra - One-time prevention of status ailments.

other spells/techniques
Grants - Light-based attack. Heavy damage, Heavy MP usage.
Items - Grants the ability to use items in battle.
Night - Has a chance of putting every target to sleep.
Quicken - Forces target to act when Xion finishes. Little less MP than an Illusionist skill.
Absorb MP - Allows Xion to absorb the MP used on an attack, but only if the attack hits and is not affected by a status ailment (i.e. sleep, petrification, stop)

OVERDRIVES - Dependant on a special meter, rated 0-10. When one used, meter returns to zero. Meter cannot go higher than 10. The Meter gets raised every time that there is a KO caused by Xion, or when a preferred tactic is used.

Gold Combo - Can be used when the meter is at any number, but more damage is dealt when the meter is higher. Can be chained with other members to deal massive damage.
Ultima - Drains every enemy unit of MP. Can only be used when meter is at 10.

Strato
Class : General

Skills:

Aim : Takes a little extra time but deals critical damage
Strike : Calls in an Artillary attack to target location
Warcraft : Boosts nearby Peep soldiers stats and morale
Avian Warcraft (requires Warcraft - not learned): Gives target Peeps flying along with stats and morale increase
Call to Arms (requires Warcraft - not learned) : Rallies nearby neutral units to the peep's cause
Council of War (requires Council of Arms - not learned) : Rallies nearby enemy and neutral units to the peep's cause
Council of Heroes (requires Council of War - not learned) : Ask for legendary heros to join the peep's cause
Surface Tensions (overdrive) : Create an earthquake in target area.
Big Gaurd (not learned) : Shell and Protect combined
Reflect (not learned) : Reflects all magic spells
Med pack : Recovers health and remidies all ailments to organic targets, using no mp but healing less each time it's used per battle
Mineral Lasz (overdrive - not learned) : Refines any object down to it's basic elements
Entropy (not learned) : Causes everything non unit in the area to enter a state of high disorder. Extremely dangerous
Grenade : Deals medium damage to all enemies in an area

(*)The format for this is pretty much just like a Tales of the Tavern Thread. People can join, as long as they don't enter during anything like a battle sequence, and they have good enough spelling and grammar.

(*)And now, for my opening portion.


Rspss Fr takes stock of his situation. He has only a handful of peep soldiers under his command, along with Niz. Niz tells him she activated the stronghold's atmospheric generators, so they have breathable air here, but the generators won't last. They would have at most several hours before the generators gave out. And Rspss Fr is fully aware that he will be attacked, in this moment of weakness. The peep soldiers he has are not enough. He will have to get more support. Niz says that if she can get to one of the transports she can activate the robot soldiers in it, and get support from the hacker supervisor. Rspss Fr hopes that will be enough. "Lets go, team!"

(Oh, and L_G? Lets just say the stone spell is a really difficult to cure one, for literary purposes.)

EDIT- fixed formatting
__________________
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Last edited by RSPSS FR; Feb 14, 2004 at 10:48 AM.