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tell some of the levels what u are buiding and goning on j2o
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Odin
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Joined: Dec 2003
Posts: 3,776
Mar 15, 2008, 05:06 PM
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Remember: Your job, as a level designer, is to immerse the player in a world you create. As soon as the player notices something out of place, no matter how small it is, the illusion is broken.
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