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Joined: Mar 2001

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Cpp is doing well so far

Aug 20, 2006, 05:16 AM
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Question Jazz 2 dedicated server project

Welcome to the drawing board!
What features would you like to see in a dedicated server for jj2? How do you think it should be structured? What programming languages should be used? Should there be extensions? Discuss al the questions you like.

Recoding the jj2 engine itself and creating a dedicated server of it can give us a lot of room for improvements over current standard jj2 servers. The possibilities are almost limitless. Basically all server tools that exist so far could be put into this one project. Over the past months there have been lots of breaking jj2 discoveries and innovations. We are slowly starting to comprehend how our game works. This gives us the chance to look ever deeper inside and reveal more of its secrets. The benefits of creating a dedicated server are many (this is by no means a complete list):
  • Many server vulnerability and bux fixes
  • Improved stability
  • Excellent support for bots (AI)
  • Anti-cheating software integration
  • Chat logging
  • Controller-like server administration with lots more options
  • Support to place votes over jj2 chat (eg. what level to load next, what player to kick, etc.)
  • Accurate game stats creation
  • Player max health control (instagib, 3 heart battle, 5 heart ctf, etc.)
  • Game time limiter
  • No more download problems
  • Random level selection
  • Scripted servers
  • Hosting on different ports
  • Better support for many new game modes
  • etc
  • etc
  • etc

So there we go. This thread has been made sum up the recent ideas that a jj2 dedicated server could use. Please note that we are still far away from making the actual program, but this is a start.

Discuss.
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