Quote:
Originally Posted by Unknown Rabbit
Soooooooo...
The first custom .lev file.
(The crate is from my attempting to set up a tile cache effect, but it doesn't appear to work in 1.00.)
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Minor update: tile cache does work in 1.00, although the words have to be 16 tiles wide instead of 4. The reason the earlier test failed was that I assumed trigger scenery was programmed the same way in 1.00 as it is in 1.23, which turned out to be a mistake. Adding a third frame to the animation made everything work out right. The zip has been updated, in case you're curious.
(And no, I haven't tried ambient sounds, but you're welcome to -- the MLLE test release should be able to handle that, although you'll have to start the level in JCS and convert it if you want any tiles. I strongly doubt they'll have any effect on the springcord, though.)
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