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Oct 15, 2009, 01:39 PM
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Stepping back ontopic: I've done some testing with this warping mechanism. It turns out that, for me, it does not work when JJ2's framerate is below 40 fps. The warp target is then reached before the level cycles, instead of afterwards.


I'd like to see someone else trying this too, just to make sure it's not just on my computer. I used BES (says it's for XP/2000 but also works on Vista) to throttle JJ2's CPU usage so that its framerate would drop to a certain numer of fps.

The Collapse Scenery's Wait parameter might also have an impact on this. I used the original example level, which uses wait: 15.
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