Quote:
Originally Posted by Penalty
Perhaps that can be implemented. Suppose you place a warp and a warp target somewhere in the level. Player 1 takes the warp and emerges at the warp target, but he doesn't move outside it. Now player B takes the same warp and emerges at the same warp target tile where player 1 is standing. Player 1 gets telefragged by player 2.
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This would make me the happiest person ever. Incidentally, if it was on by default it would also break a number of my more popular levels.
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