Quote:
Originally Posted by WhiteBlaster
[*]Inside the castle you can activate the save point behind the wall, so that you can skip searching for all of the crates, you just have to die then.
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Personally, I'd keep stuff like that. Sequence breaking adds an interesting kind of replay value and I even deliberately leave it in my levels, or sometimes even do it by design, sort of like in Metroid: Zero Mission. It's always exciting for the players to discover stuff like that, and it's like a sprinkle of fairy dust over the game or level pack.
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