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Originally Posted by n00b
Alright, I'm still not getting this: What is so wrong with platformy design?
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When I refer to "platformy" design, I'm saying the platform placements had little or no intended purpose to enhance the gameplay and were just added randomly. Also, levels that aren't so platformy are harder to learn and are usually more strategical, as is evident from battle1. In level design, it's not so much about making perfect levels but what can be done to enhance the level further and further, so even if platformy levels are good, levels that are not so platformy can be BETTER.
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