Thread: Project Carrot
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Soulweaver

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Aug 14, 2013, 09:18 AM
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Quote:
Originally Posted by RedComputer View Post
Remembering how I wanted to make the JJ2 clone same way you did
The tileset would have the simular format but they are on zip file instead normal folder.

Do you add support for Palette just for the GUI and sprites?
To be honest, I haven't really put much effort into solving the problems related to not using palette based graphics (SFML handles it all as 24-bit color + 8-bit alpha), though the only place where I currently remember palette based graphics being vital is multiplayer with its character sprites. I cannot say much at this point, but it's very likely there won't be much palette functionality in the end.

Packed level and tileset support is something I've looked into but haven't worked on yet at all; the actual format will stay as a folder with multiple files, but for distribution a single file approach is much nicer.
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