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Posts: 12

StrikerTheHedgefox is doing well so far

Apr 17, 2015, 06:04 AM
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Quote:
Originally Posted by AvalancheMaster View Post
I was thinking something along the lines of this:

Lori's heliears combined with Spazz' doublejump.



When she "jumps" again mid-air, the heli ears propel her upwards, keeping the X-momentum as well. The player cannot control Lori until she's down on the ground, to make up for balance and to keep things interesting.

I recon it could be done in AS.
I don't really like the idea of taking control from the player like that, sounds like it could get irritating. How about making it like Yoshi's flutter-jump in Yoshi's Island? (Where you get pulled up like in your diagram, but only for a second or so and fall at normal speed, while still retaining control.)