Thread: WebJCS
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Dec 7, 2011, 03:39 PM
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Quote:
Originally Posted by cooba View Post
Well, if you can figure out how to render a flipped horizontal spring, you can probably figure out how to display a regular spring at the bottom of its tile.
This is actually a lot harder than it would seem. The hotspot/coldspot/whatever it was called that is stored for each sprite is not consistent (or at least not in any way I've been able to find) so you need to either implement some crude physics simulation (find mask beneath object spawn point) or store the offset at which to start drawing for each individual event.