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neoCC

JCF Member

Joined: May 2001

Posts: 41

neoCC is doing well so far

Sep 8, 2002, 10:21 AM
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Talking Cracco Clan celebrates it's 3 birthday.

Hooray , CC is 3 years old .
Happy B-Day all CC'ers .
Here is the history of CC:

When CC was created, in 1999, it was still called Cracco Club. I, CraccoBoy, started it. Shortly after it was created, COOLM@N, who's now co-leader, and who's stayed loyal since CC was founded, joined it. Not long after that we recruited more members. The Cracco Club lacked in fighting, but the clan lived a happy life, with nice members. However, when the computer of the leader, CraccoBoy (me), crashed, there was a problem. As soon as the computer was alright again, I started searching for JJ2 (I didn't have the CD-rom of it, and still don't have). When I thought I found it, I installed it at once, and brought the CD-rom back to the person I borrowed it from. I was quite suprised to see that there was a totally new community, with a few old faces. Many people joined CC there. Cyberspaz, COOLM@N and me were in charge of CC back then.

However, I later came to know that this wasn't the JJ2 I've been playing on. This was 1.24 (TSF) instead of 1.23. When I later got 1.23 back in the start of 2000 (that 1.23 version I still have, it has never been uninstalled, removed or overwrited), many things have changed. Many people left JJ2, and there weren't many members of CC left either. With COOLM@N (who was one of the few leftovers), I began to re-establish CC as a 1.23 clan, but also trying to keep it active on TSF. CC's name was changed to Cracco Clan instead of Cracco Club, and the members became stronger and stronger.

Most of the people who're now still in CC joined in those good ol' times, shortly after the Cracco Clan was reformed; new site, new rules, new members, new ranking system and new look. This was the spring, and early summer of 2000. Raiser, Heretic, they joined CC around in that time. Everything was going smoothly in CC. We already had allies before, but that wasn't serious. True alliances started to appear in this summer.

There were a few (3) desperadoes hanging around in JJ2, who had the desire to create a new clan, since the clans they came from (the UDJ clans) weakened and became more passive, they met me, and I decided to help them. This young clan, called TEC (The Elemental Clan), with Gale, Ice and Flame as leaders allied CC, and the friendship between the two clans became stronger. Five more members joined into the early times of TEC, Bolt, Quake and his sister Wave, Cloud, and the old mercenarie Leaf. These 8 people were basically the leadership of TEC, and they were doing fine, even better when Spy (DarkWasp) and Stunner (who has been wandering around as a mercenarie before). In the summer and autumn of 2000, TEC had a lot of members.

However, this wasn't the only allie CC got. Another clan appeared, the Ultra Rabbits, with Jazz as leader (they were also allied with TEC). While TEC didn't want to fight yet and get strong members, UR was, just like CC improving their quality. Both Jazz and me made a lot of good levels. UR was a proud and good clan, which made a good and nice allie.

The rulers of TEC came with the idea to create something to strengthen the close alliance between the three clans, CC, TEC, UR. CC agreed, UR did too. This new clangroup was called CTU (named after the three clans), and promised to play a important role in the future of the three clans. This wasn't the first time a clangroup existed, UJP and UDJ were first, and it also wouldn't be the last. All the clans inside CTU were automatically allies with all the members. PR (Poké Raiders), leaded by Mama and Dutchraider, and NB (Ninja Boys), leaded by Ninja and CrazyR, joined the clangroup. These five clans all had their own qualities. Later, SB (Sand Bunnies) by Gargoyle, AS (All Stars) by Ryu joined us, which were both promising clans. Much later, CTU got more members, GP, FD, MB and FC. This made us to a total of 11 clan, the highest amount a clan group has ever gotten on JJ2.

Back to CC itself. More smart leaders and good players joined the clan. But most of the older members still lacked in fighting skills. So CC came with a special ranking system designed for trainings, clanwars and organisation in the clan. Each member who's been in CC for a longer time had the option to choose a fighting path, and a kind of training (I was the head trainer). Monk (kicker, buttstomper, upcutter), Knight (just normally using mostly your gun), Piranha (best in fighting in water), Falcon (best in fighting in the air, copter or airboard), Guard (best at guarding places or people, for exemple the CTF bases) and Cavalry (a normal fighter, who must be VERY fast and agile in everything). Each path had various updates. This system origined in the summer of 2000, and lasted till the winter.

This brings us closer towards the end of 2000. How was it going with CTU? Because JJ2 was slowly loosing it's popularity, many people left it, and it wasn't going well. Only the most loyal and good members stayed in their clans. SB (later named CW), left JJ2 to play Worms. PR, left JJ2 and the clangroup all of a sudden, without a warning. AS just left only the clangroup (but AS was ment to play a important role in another clangroup later). FD and MB both died, and even UR started to fade away. TEC also began to loose most of their members, and even more after they were accused of trojaning people they didn't. NB also died, because CrazyR left. CTU had CC, TEC and FC left.

CC also lost a part of it's members, but that wasn't so much of a problem, because the ones who left were mostly bad players or just very unloyal. A few ex-TECs and ex-UDJs wanted to make things worse for the left CTU clans, and started a immature clan called BOMB. BOMB was trying to scare everbody on JJ2, with hacking and threatening, but it was later found out they couldn't hack or progam virusses at all. They said their clan was huge, but it was also proven that it only had about 3 real members, the others were made up by the leaders. And there were many people into BOMB just to spy and seek what BOMB wanted and who BOMB was. Some people were wrongfully accusing these undercover agents of being real members of BOMB, and some even said the starters (I was one of them). Luckily they left, because almost nobody believed their crap, and their plans failed.

The CC team of leaders who worked us out of these hard JJ2 times were all intelligent people and some were good players too. I was still the leader, and COOLM@N, was still the one and only co-leader up for the job. We were helped by Bink, Rossboy, Hellraiser, Da Viper and CC survived as one of the lone CTU clans. Around these times, CC has also won it's first official clanwar, the one against CM (Combat Mercenaries). Besides, the CC homestead site was running fine these days and a CTU clan site appeared with links to all the CTU clans.

Near towards the end of 2000, another important person joined CC, called Snake. Snake brought his friend, Neo, leader of USP to JJ2, and he joined CC too. Snake later left, but Neo and his clan became loyal to CC. Neo's clan, USP, was later called TNC (The New Craccos), named after the Cracco Clan. Bink, Rossboy and Da Viper left to play other games, and Neo was temporarily made a General to replace them.

--> see next post for the sequal