And then you'd compile your images into different files for different animations, you could set transitions from one animation to another, set attack patterns, movement patterns, sound effects that are triggered by specific frames, and other stuff. But who says it needs to be specifically for bosses? It could be for practically any event! THIS WILL BE OUR SALVATION!
*hyperventilates*
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But perhaps the most likely reason of all,
was that his bombs were simply two sizes too small
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