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Alister Alister's Avatar

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Joined: Mar 2001

Posts: 908

Alister is doing well so far

Sep 26, 2010, 01:04 PM
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Sorry it's taken so long to respond. I moved the day after posting that, and I've only had an internet connection since Friday.

The sprite problem has now been fixed - it was caused by conflicting sprites in mainchar.000 and sprites.000. I don't know how JJ1 handles this, but this should probabaly be avoided - it could be causing a memory leak. Still, I'd assume DOSBox cleans up after itself. Either way, OpenJazz now handles this correctly.

Yes, the speeds are inaccurate. I spent ages trying to perfect them back when I first started OpenJazz, but a lot has changed since then. I've been reluctant to spend so long perfecting them again, in case things change radically again. Still, at least the levels are playable now.

Starting positions for bullets have proven difficult to get right. Perhaps I could get them to ignore the mask on their first tile, or the first sequence of mask they encounter when they are generated on a mask.

Would it be possible to get an example of a downward sucker tube?

It sounds like the fourth behaviour should be easy enough to fix.
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