Thread: JJ3 on Xbox?
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Aug 1, 2004, 10:03 AM
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Quote:
Originally Posted by Black Ninja
Let's look logically at all the consoles and see why/why not JJ3 could be possible.

Gamecube: Very, very likely. Gamecube has the perfect audience for a game like Jazz Jackrabbit. However, the Unreal Engine is not designed for a processor such as the Gamecube's. While the Gamecube is very powerful, it does not have the pure processing power needed to run Unreal.

Xbox: The most likely candidate. The Unreal Engine is designed for systems almost identical to the Xbox. If they made a PC version, it would be nearly identical in graphic quality to the Xbox. However, the Xbox has, in general, a more mature audience than what Jazz Jackrabbit requires.

Playstation 2: No. Just no. The PS2 suffers from slow loading times, blocky graphics, and a cheap processor. While the PS2 may capture the largest audience overall, Epic does not like the PS2. No one likes the PS2. It is simply not made for games like Unreal.

The facts: Gamecube has graphics powered by ATI. Xbox has graphics powered by Nvidia. Both of those are ideal for running Unreal. The PS2? Who even knows what powers the PS2. It is obviously nothing too special, as the PS2 can not even properly play DVDs. The Xbox is the console that would almost certainly get JJ3. Gamecube is a possibility, but it would suffer some slowdowns, and the controller is REALLY not designed for Unreal. Playstation 2 has absolutely no chance of getting a decent port of any Unreal game. Even the original Unreal Tournament has slowdowns on PS2.

But none of this really matters, as Epic has officially flushed Jazz down the toilet. However, if there ever were a JJ3, you can bet a bundle it'd be on Xbox and PC. Nothing more.
The PS2 engine is pretty good. The controller is the worst out of all the systems though. And the Gamecube controlelr is sometimes irritating because It's too small. But Xbox probably has teh best controller.
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