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Sep 13, 2008, 10:37 AM
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OK Jimbob imagine this

You are in a level with lighting 50%. So it's dark all round, but there's a circle of light around you. Now you hit an event which "triggers" a steady light event to turn on, so suddenly there's another circle of light!

aka:

Instead of a trigger for the global lighting (set light), allow the player to trigger local lighting (flicker, steady light).