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FireSworD

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May 31, 2004, 11:47 AM
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This topic should be:

Layout eyecandy or originality; because when I actually do review a level, even if it has decent eyecandy or a good, solid layout, I won't give it a really high rating, in fact 8 at most, if it doesn't have anything original about it.

I'd tend to prefer solid, easy to learn and varied layouts over eyecandy. Because layouts need to be solid for the competeitive players. Else they'll get very frustrated.
An example of levels with very good eyecandy but troublesome gameplay are MidN's. No offense to her or anyone who likes her levels, but they are obviously not built for the competetive players. And feature concepts like blacking out, a thingy that spins you around for a long period of time etc. Eyecandy is a huge factor though, and the fun factor is determined upon sight and seeing your rabbit playing on a screen. I guess on a very, very deep philosophical way of saying it, everything about playing Jazz or any game is based on looks/eyecandy.


Just my thoughts.