HH17 Enemies v1.1
I've provided a library containing a selection of modified enemies to suit the wintery theme of our pack a bit more. All of these enemies have been recoloured, and some have also been given new abilities/upgrades to old abilities. For example, Monkeys throw snowballs instead of bananas, and Dragons shoot Ice instead of Toaster. In addition, a few bosses have also been recoloured to be more thematically appropriate. Using these enemies in your level is pretty easy; I've included a template script below to get you started.
Code:
#include "HH17Enemies.asc"
void onLevelLoad() {
HH17::replaceAllEnemies(); //swap all regular enemies with their HH17 counterparts where applicable
}
void onLevelReload() {
HH17::processEnemyColors(); //ensure that enemy colors are still displaying correctly when the level reloads after death
}
void onMain() {
HH17::handleEnemyProjectiles(); //this is required to handle the modifications to enemy bullets from the Monkeys and Dragons
}
If you want to pick and choose which enemies to use, you would do so as follows:
Code:
void onLevelLoad() {
HH17::setEnemy(OBJECT::MONKEY);
}
Last edited by PurpleJazz; Dec 18, 2017 at 02:18 AM.
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