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Joined: Feb 2010

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Aug 5, 2010, 10:13 AM
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Quote:
Originally Posted by plunK View Post
I think this is quite a good concept as well, as for the "extra air" pickup, I would think of it as in many mario games (such as galaxy 2) where air is increases by getting health (in marios case coin) power ups underwater, logical in a way, although itd make healing to easy. Coins giving air might work though, have like drain 5 coins a minute or something?
Not that I have a better idea, but I highly disagree with the coin thing. While it'd probably give some additional possibilities, it makes no sense and the coins aren't made for that. It's as smart as using Activate Boss event just to change... hmm nvm.
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