In essence Radium is correct, totaly random movement does not work for enemies, however Fawriel seemed to suggest almost random destinations which is plausable. Just as a side note i have previously written pathfinding code so this can easily be implemented.
The turtles due to their stupid nature are a little bit of a challege, things like the flying goons are so much easier as their movement was quite dynamic. I could just set up a number of waypoints for turtles to patrol, thus they have their predictable movement, but if you get withing a certain distance they move to attack, I do feel their standard movement should be composed of straight lines rather than moving more freely. Any thoughts
(Or any modelers !)
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