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Vegito

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Joined: Oct 2003

Posts: 2,861

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Nov 23, 2011, 04:33 AM
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Quote:
Originally Posted by FireSworD View Post
IMPORTANT: PLEASE READ THIS BEFORE LOOKING AT PICTURE BELOW:

I'm not really planning to finish this, and it's obviously very unfinished; not much tiles, and tiles are in places where they shouldn't be. That said, the main reason I am posting this is for advice: I am hoping for helpful, understanding advice and reasonable crits. Please don't comment on the fact it's obviously unfinished and try to think about the picture below logically.

This is an armory assault level. Basically, a team of players raid an armory to gather powerful weapons of each type, one type at a time. The weapons are default jj2 ammo (maybe shields too). Places are opened up by using weapons instead of smashing crates, this is to ensure a logical progression that is also quite varied and non-linear.

The picture below shows a self-made tileset of my own, inspired from default jj2 sets like castle and tubelectric. I have a lot of control over the outcome, and making a new set comes with benefits, especially for assault. I might also add a short story, but nothing too deep.

Picture
Does indeed seem interesting, the tileset so far gives me the zaitox feeling.
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