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Feb 2, 2012, 04:43 AM
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The interview can be found here at paragraph 5 of this question:
Quote:
Originally Posted by Interview
How were the enemies developed? There is an awful lot of things the enemies and even bosses could have been able to do that they do not actually do. (For example: What’s with the unused animation of an ‘angelized’ Bubba boss? (http://chaos.foxmage.com/cooba/bubbafly.gif)) Did you just generate a lot of pictures and the coders used whatever they felt like, or were there more time issues?
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Last edited by Love & Thunder; Feb 2, 2012 at 04:45 AM. Reason: Fixed epic fail.