Thread: J1E Questions
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JCF Éminence Grise

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Oct 11, 2011, 09:58 PM
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Let's see if I can get this right:

















J1CSJ1E
MagnitudeDirection
Bridge LengthBridge length
Y-AxisVariable #2
Hits To KillStrength
Added ScoreScore
Movement spMovement speed
Anim. spAnimation speed
Enemy Shot spAttack frequency
Byte #13Attack
Multi PurposeVariable #1
Medivo B. Len.Moving platform length
Medivo B. Direct.Moving platform start
ReflectionReflection
Byte #21(Event Number)
Byte #22Sound
Byte #28(TNT)

(J1CS has a field "Enemy Shot" that does not really work because it confuses byte 15, an unused byte, with 13, which is the actual enemy shot field.)
(The "Event Number" field is not visible in J1E because it's next to useless. Rumor has it that the HOCUS cheat makes reference to it, but otherwise I don't know of any reason to worry about it.)
(The "TNT" byte is one of six bytes that TNT pickups in official levels have set to 9, the other five being Bridge Length, Moving Platform Length, Moving Platform Start, Variable #1, and Variable #2 -- which is to say, all the five variable parameters whose functions vary greatly by behavior and modifier. One thus assumes that the TNT byte was supposed to be a sixth parameter available for some behaviors/modifiers, although AFAIK it is never actually used?)
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